ARROW STRIKES logo

EVERY ARROW
HAS A TWIN.

Find the matching colour. Read the paths. Make the right sequence. Then strike your way out.

COMING SOON ON THEApp StoreCOMING SOON ONGoogle Play
43+Levels shown
0–3Hints & lives
DailyChallenge mode
Top 1%Competitive play
SCROLL TO STRIKE
01 / THE TWIST

It looks simple.
It isn’t.

ARROW STRIKES takes the instantly recognisable arrow and turns it into a strategic path puzzle. The board is packed with colourful routes — but matching colour is only the beginning.

01
Find the twinEvery colour has a partner that matters.
02
Read the pathDirection and space determine what can move.
03
Choose the sequenceThe order of your moves can make or break the solution.
LEVEL 42 / PATH ANALYSISLIVE BOARD
ARROW STRIKES Level 42 gameplay
03 / GAMEPLAY RECORDINGS

DON’T JUST READ.
WATCH THE BOARD CLEAR.

Choose the experience that fits your screen and see the real puzzle flow in motion.

0:00 / 0:00
INTERACTIVE WEBGL DEMO

Play ARROW STRIKES

Explore the live Unity build directly in the browser.

SCROLL TO LOAD
READY
04 / INSIDE THE GAME

BUILT TO KEEP
YOU COMING BACK.

Levels, daily challenges, streaks, hints, coins, achievements and competitive stats give the puzzle a deeper progression loop.

FEATURED SCREEN

Home & Progress

A focused command centre for levels, progression, lives and rewards.

01 / 13
90%Accuracy
00:17Fast clear
#3Current rank
0Hints used
05 / THE ORIGIN

WHY TWO
ARROWS?

“What if an arrow couldn’t escape by itself?”

David Vaile’s idea was to take a familiar arrow puzzle and introduce a different twist: the escape depends on its twin of the same colour. That simple rule turns an obvious movement game into a puzzle about relationships, sequence and anticipation.

ORIGIN STORYFOUNDER / 01
David Vaile portrait

David Vaile

Founder & Creator / ARROW STRIKES

The founder’s story begins with David’s thinking in real time: the moment the mechanic was conceived, and what he wanted players to feel when an impossible puzzle finally clicks.

BACK TO THE BEGINNING
06 / MEET THE TEAM

THE PEOPLE WHO KEEP
THE ARROWS MOVING.

Every great puzzle needs someone creating the problem, someone solving it, and someone convincing everyone else that this is, in fact, a great business idea.

THE BOSS01
David Vaile portrait

David Vaile

Founder & Boss

David had the original idea: take arrows, give them twins, make everyone think they have understood the game — and then make Level 43.

Apparently, David’s favourite phrase is: “One more level.” Nobody has ever seen him stop at one.

BIZ + MARKETING + LIAISON02
Bobby portrait

Bobby

Head of Business Development, Marketing & Liaison

Bobby gets ARROW STRIKES in front of the right people, explains why they absolutely need to play it, and makes sure everybody talks to everybody else.

He specialises in turning “Who knows that person?” into a meeting, and a meeting into a WhatsApp group.

GAME DEVELOPMENT03
Rohan portrait

Rohan

Game Development

Rohan turns “wouldn’t it be cool if…” into something that actually works on a phone.

He speaks fluent code, thinks in levels, and has a suspicious ability to make an arrow take a route nobody else can see.

07 / YOUR MOVE

READY TO FIND
THE TWIN?

One board. Multiple paths. One satisfying strike.

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