
David Vaile
David had the original idea: take arrows, give them twins, make everyone think they have understood the game — and then make Level 43.
Apparently, David’s favourite phrase is: “One more level.” Nobody has ever seen him stop at one.

Find the matching colour. Read the paths. Make the right sequence. Then strike your way out.
ARROW STRIKES takes the instantly recognisable arrow and turns it into a strategic path puzzle. The board is packed with colourful routes — but matching colour is only the beginning.

Choose the experience that fits your screen and see the real puzzle flow in motion.
Explore the live Unity build directly in the browser.
Levels, daily challenges, streaks, hints, coins, achievements and competitive stats give the puzzle a deeper progression loop.
A focused command centre for levels, progression, lives and rewards.
“What if an arrow couldn’t escape by itself?”
David Vaile’s idea was to take a familiar arrow puzzle and introduce a different twist: the escape depends on its twin of the same colour. That simple rule turns an obvious movement game into a puzzle about relationships, sequence and anticipation.

The founder’s story begins with David’s thinking in real time: the moment the mechanic was conceived, and what he wanted players to feel when an impossible puzzle finally clicks.
BACK TO THE BEGINNINGEvery great puzzle needs someone creating the problem, someone solving it, and someone convincing everyone else that this is, in fact, a great business idea.

David had the original idea: take arrows, give them twins, make everyone think they have understood the game — and then make Level 43.
Apparently, David’s favourite phrase is: “One more level.” Nobody has ever seen him stop at one.

Bobby gets ARROW STRIKES in front of the right people, explains why they absolutely need to play it, and makes sure everybody talks to everybody else.
He specialises in turning “Who knows that person?” into a meeting, and a meeting into a WhatsApp group.

Rohan turns “wouldn’t it be cool if…” into something that actually works on a phone.
He speaks fluent code, thinks in levels, and has a suspicious ability to make an arrow take a route nobody else can see.
One board. Multiple paths. One satisfying strike.